KNOWLEDGE TRANSFER – WHAT IS SOCIAL GAMIFICATION?


Gamification is increasingly used for a variety of educational and training purposes, serving as a new and fresh motivator for many different people such as young people, managers and professionals in private and public organisations.
Therefore the Break Out project has made efforts to discuss how gamification can support the capacity building of long-term unemployed to take community action and break out of the dead-ends – and to integrate elements of gamification in the local capacity building practice.
 
This paper transfers knowledge from the “Playing For Real” project.